Gundam EZEight (rx_79g_ez_8@yahoo.com)
Mon, 19 Mar 2001 07:51:49 -0800 (PST)


you're right. and i honestly think that the critics
here are not great anyway because the way they wrote
their criticism sounded like they came from four
year-olds.
--- Federico Makabenta <yenm@iconn.com.ph> wrote:
> To be honest, I don't really trust reviews from
> people who do stuff on the
> creative end. ^_^ Their tastes are very rigid since
> it melds with something
> very personal - their creations - and their beliefs
> on how to approach such
> are melded in concrete in their minds. I work with
> professional comic book
> artists so I sympathize a bit with the p.o.v. of the
> animators. I've tried
> introducing some cutting edge Japanese shonen manga
> that got blank stares
> from them - who are weaned on action Manga and
> American Superhero books.
>
> Professional critics are people who know how to
> appreciate often. They sit
> back and try to enjoy stuff. They discuss a work's
> virtues as well as stuff
> in it that makes you moan out in grief. Most
> importantly, they're writers.
> People who can communicate ideas well. I feel that
> the pro animators there
> probably didn't want to say such heavily opinionated
> ideas, thinking that
> saying it-like-it-should-be is clear enough. Part of
> good criticism is in
> the presentation of ideas and as to "why" this thing
> doesn't work - and
> making it sound as if you've formulated your opinion
> based on an adequate
> body of experience - not just "that's the bottom
> line because Stone Cold
> says so".
>
> To be honest, to compare Gundam to a Disney standard
> of animation (sorry
> Garrick - but if you've not seen Tarzan yet, you've
> been proven wrong) is a
> bit unfair. The animators don't realize this, they
> don't have enough insight
> to infer it. And even if they know how to present an
> image to an audience,
> they can't present an idea if they don't know how a
> common person looks at
> stuff and how a body of work is placed in the scheme
> of things. Imagine if a
> pro critic who only knows action films gets
> presented a French film based on
> the slow life of the countryside. Even if his ideas
> are a bit skewed because
> of his limited point of view, a pro critic is
> obliged to research a bit on
> his subject - discovering other films - before he
> can make a very studied
> opinion worth his time. :)
>
> Everybody can be a critic, yes. But presenting the
> idea as to why something
> stinks, can be a little tricky. :P
>
> Fed
>
> ----- Original Message -----
> From: <oom9@crosswinds.net>
> To: <gundam@aeug.org>
> Sent: Monday, March 19, 2001 6:36 AM
> Subject: [gundam] Three reviews of Gundam by
> critics(Non Wing fans)
>
>
> > Three critics-one movie critic and two
> animators-were asked to look at
> three
> > Gundam clips. The first was a scene from 0083
> episode 7 featuring a
> conversation
> > between Kou Uraki and Keith talking about
> Nina(This is the scene in which
> Kou
> > drops his carrots). The next two were from Endless
> Waltz-Heero starting up
> the
> > Wing Zero and the battle between Wing Zero and
> Nataku. Here's what they
> thought.(Actually,
> > the critic viewed Episode 48 of Gundam Wing).
> > Anyway...
> >
> >
> > I like the style particularly in "Gundam Wing." I
> find it very exciting
> and
> > comic book-like in its appearance.
> >
> > As for the animation -- the way things actually
> MOVE on the screen, which
> is
> > what this whole debate is actually about -- the
> animation continues to
> leave
> > me cold. Characters are generally motionless
> except when speaking, and
> even
> > then, only their lips move. There is very little
> in the way of shadows or
> muscle
> > movement. Characters don't blink very much.-Movie
> critic
> >
> >
> >
> > Yawn, I dont think this is animation. This is
> just graphics that just
> move.
> > There is no acting..no principles of animation.Go
> study some real
> animation.
> > like old Disney. Warner Bros.. Get an
> education!!!!! This Gundam is not
> animation.NO
> > EXPRESSIONS!!!!!!!!!!!THEY DONT MOVE..THERE IS NO
> WEIGHT!!!!(Note:Gee,
> could
> > it be because they're in Zero G?)-Female Canadian
> animator.
> >
> > There tends to be a lot of emphasis on action,
> rather than
> characterization.
> > The characters move, but they do not possess that
> "illusion of life" that
> Frank
> > and Ollie talk about in regard to Disney-style
> animation. I'm just not a
> fan
> > of battling robots and things that explode. In
> short, it is not my cup of
> tea.
> >
> > The big problem is that it is definitely having an
> influence on today's
> North
> > American animation. The young fledgling animators
> coming out of the
> various
> > animation schools are so easily impressed with
> this lifeless crud, that
> its
> > design influence is showing in much of the TV
> animation here. Dull,
> lifeless
> > excuses for characters. I've said it before and
> I'll say it again, but
> only
> > the pure cartoon sensibilities of John Kricfalusi
> and a mere handful of
> others
> > have created a few gems along the way. The art of
> cartooning is dying out
> fast,
> > due in large part to the Japanese influence.
> Sorry, but that makes me
> angry
> > as hell, and I don't care how many noses I put out
> of joint with these
> comments.
> > The industry needs a good shakeup.-Male animator.
> >
> >
> >
> > All I can say is, ouch. The first guy seems okay,
> but the second seems to
> have
> > problems with any animation outside of Disney and
> the third one is really
> 'on
> > the borderline' so to speak.
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > -
> > Gundam Mailing List Archives are available at
> http://gundam.aeug.org/
>
>
> -
> Gundam Mailing List Archives are available at
http://gundam.aeug.org/

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