TRAVIS COOK (tccrocks@tgtel.com)
Fri, 16 Mar 2001 00:33:07 -0500


hi, i have that too, and try building some science vessels, it makes some
dendrobium thing, they ar etotally awsome, my suggestion for a large fleet
would be about 3 full armor zz gundams, 5 dendrobiums, a dozen or so
assorted firebat/marine/medic . i havent played gundam century in a while so
please exuse my use of sc terms
     from:
              tcc
              yamucha-chan
 and many other names i dont remember
  $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
            **FROM THE DESK OF TCC**
         GODZILLA COMPUTER STUDIOS
          godzillastudios@yahoo.com
http://godzillastudios.homestead.com/main.html
*******************************************************************
**quote from the magical tcc**
" AND THATS MY 2 CENTS ON THAT"
-----Original Message-----
From: Edward Ju <gundam@loop.com>
To: gundam@aeug.org <gundam@aeug.org>
Date: Friday, March 16, 2001 12:18 AM
Subject: Re: [gundam] Starcraft & Gundam Platoons...

>>I've just finished a really bloody Starcraft: Gundam
>>Century skirmish, and I've got a question about the UC
>>continuity.
>>
>>What are the formations used by the federation and the
>>Zeon armies? For Zeon/Protoss, I've been using a
>>platoon of
>>
>>1 Kampfer
>>(Squad Commander) (Templar - no hallucination, no
>>Archon Meld)
>>
>>5 Gelgoog Marines
>>(Support) (Dragoon)
>>
>>2 Zaku IIs
>>(Ground Attack) (Zealot)
>>
>>2 Rick Dom IIs
>>(Air Defense) (Corsair)
>>
>>1 Eyezak
>>(Detector) (Observer)
>>
>>1 Dra-C
>>(Air Attack) (Scout)
>
>I dunno whether you played against humans or computers,
>but usually you want a stack of them instead of few units
>from each kind. 5 dozens of dragoons can usually kick serious
>ass in Starcraft, although the tweaked balance in the Gundam
>Century conversion may throw all that out of the window. An
>Eyezak is always welcomed to detect hidden traps and units.
>You want to watch out about the Archon or Dark Archon - unless
>a patch/revision has released since I played it last time,
>they are prone to crash the game, so I avoid making them in the
>first place.
>
>>and for Federation/Terran:
>>
>>1 Nu Gundam
>>(Squad Commander) (Goliath)
>>
>>2 Guncannon 2s
>>(Heavy Support) (Firebat w/long range weapons)
>>
>>4 GM Customs
>>(Basic Attack) (Marine)
>>
>>1 Medd Worker
>>(Repairs) (Medic)
>>
>>1 Ball
>>(Repairs) (SCV)
>>
>>2 Core Boosters
>>(Air Attack) (Flying Vulture)
>>
>>1 Full Armor Double Zeta Gundam
>>(Long Range Attack) (Valkyrie - damages land AND air
>>targets)
>
>Once again, the tweaked balance made Fed/Terran players
>unreasonably powerful. One of the cheapest strategies
>you can use in the Gundam Century conversion is to crank
>out te Core Boosters as soon as possible, and fly over
>to enemy camp and start wrecking havoc - they can fly
>so they can go anywhere in the map fast. While the
>enemy is busy fending off these rushes, you start
>cranking out GM Customs and GunCannon 2's and send them
>to enemy base with a couple of MEDD workers... get 2 or
>3 dozens of these guys and they are virtually unstoppable!
>
>>My other question - in the Gundam universe, would
>>these teams work?
>
>Work for what kind of mission?
>
>>(Also, if you're a Starcraft player, any suggestions?)
>
>For the game or the GC conversion?
>
>Eddie
>
>
>>Thanks!
>>
>>Alex, delurking...
>>
>>_______________________________________________________
>>Do You Yahoo!?
>>Get your free @yahoo.ca address at http://mail.yahoo.ca
>>
>>-
>>Gundam Mailing List Archives are available at http://gundam.aeug.org/
>
>
>New items added at least once a week! Check out my eBay auctions at:
>http://cgi3.ebay.com/aw-cgi/eBayISAPI.dll?ViewListedItems&userid=-gundam-&s
ort=3
>&since=-1&page=1&rows=0
>Please note the URL exceeds 80 characters and ends with "rows=0" not
"sort=3"
>
>
>
>-
>Gundam Mailing List Archives are available at http://gundam.aeug.org/

-
Gundam Mailing List Archives are available at http://gundam.aeug.org/



This archive was generated by hypermail 2.0b3 on Fri Mar 16 2001 - 14:31:58 JST