garrick lee (goner4sure@yahoo.com)
Sun, 11 Mar 2001 19:59:58 -0800 (PST)


resend to the gml.

-garr

--- garrick lee <goner4sure@yahoo.com> wrote:
> Date: Sun, 11 Mar 2001 17:58:50 -0800 (PST)
> From: garrick lee <goner4sure@yahoo.com>
> Subject: regz and techie stuff...
> To: gundam@aeug.org
>
> *premptively stomps everyone back*
>
> >:]
>
> ahem...
>
> 1) the old 1/144 regz kit. again. O_O
>
> richie tells me it's not so good, but another pal
> tells me it's good. i'm getting conflicting
> opinions.
> anybody here with the regz kit? whad'ya think of
> it? any irreconcileable unforgiveable offenses on
> this kit? gorrilla arms like jegan, stiffy like the
> jagd doga? or just plain awful like old gp02a kit?
>
> i'm not averse to giving the kit a workover if
> necessary, but what should i expect?
>
> richie says the proportions are bad. how bad? too
> long and lean is ok with me. but not short and
> squat
> (like the old 1/144 kampfer).
>
> 2) technical mecha stuff. i'm sure it's been asked
> before (heck, i've seen them discussed before but
> never dug too deeply into them), but it's lost in
> the
> archives somewhere.
>
> do the thrusters/verniers/apogee motors have a
> direct,
> mathematical relation on the stats given on a mecha
> (maximum thrust, maximum acceleration, and 180
> degrees
> turnaround time)? or is it all just fictional
> extrapolation?
>
> also, what's the mathematical computations behind
> the
> mecha's weight and height (does height have any
> significant stat role?), propulsion, and max thrust
> acceleration (as expressed in g's)?
>
> how about for power plant output and weapons (beam)
> requirements?
>
> O_O
>
>
> richie (an evil evil man) and the boyz (evil evil
> people) are making me learn these things (curse
> their
> filthy hides), since i'm the unfortunate soul
> enslaved
> to translate the mecha of evilrichie's gundamfics
> into
> feasible roleplaying stats for our own gaming
> pleasures.
>
> also...a bit on the oddball side -- do the mechs in
> gundam have any indicated strength? speed,
> maneuverability, toughness and armor are all easily
> figured out. but raw mecha "muscle"? (for melee
> combat...and other unforseeable circumstances) how
> much would a mecha be able to lift, displace, etc?
> how much armor would a mecha be able to punch
> through,
> etc.
>
> -garr
>
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