Edmund Chiu (edf91@worldnet.att.net)
Tue, 14 Nov 2000 15:50:25 -0800
----- Original Message -----
From: Chaos025@aol.com
To: gundam@aeug.org
Sent: Tuesday, November 14, 2000 7:07 AM
Subject: Re: [gundam] Role of Warships in UC: Was: I-Fields..
In a message dated 11/14/00 5:27:48 AM US Mountain Standard Time,
kain@pacific.net.sg writes:
>Too bad. Console and PC gaming do not really foster a sense of community,
when all you are interfacing with is a computer. Of course, the same can be
said for email and mailing lists, but at least with those, someone else is
on
the other side! :)
Depending on where you are - there are a few sites in Japan that provide
a board for fans to share their thoughts and such on various console games.
You may rarely see it here, but for a few games like Super Robot Wars, they
do create a sense of community, since they are basically a product of
people's interest in anime...
>As to using the Japanese games as the only source of comparison, while
ignoring other sources like non-Japanese games is one way to narrow down the
list of possible references. Personally, I found the Gundam console games
I've played to be rather boring. If all you need to do is rush your target
and hit it with your beam saber every time, you don't get too many
differences to compare.
I am not sure if you play Giren's Greed or not, but it certainly have a
better sense of "realism" than some of the other "outragous" game you have
play, like maybe SRW. As in Giren's Greed, you have to let the target shot
at you first before you can close in and hack at them.
>Now, take Lightning Strike for instance. You have mobile suits, fighters,
ships, and infantry all in one game, and all able to be played in that one
game. You play it versus someone else, standing across the table from you.
You actually get to talk to them and see how your side is effecting their
side by their body language. You both have a great time, win or lose. Also,
other than the table, Lightning Strike can taken with you where ever you go,
and not rely on your access to electricity and a monitor.
Kinda remind me of that Ring Of Red game for PS2, where you have robots
alongside soldiers in WW2...
>True enough, that is what we see, and the only proof I have is that ships
are
in fact there at all (which actually supports my point).
Then we aren't going anywhere - as we have said so before, ships are
still important, but relatively speaking, MS is more important. You cannot
win without one of the two.
>I still disagree with your idea that capitol weapons are fired only to be
fired, and not at specific targets. The only time this is even seen in
Gundam
is the Projectile Shield used in CCA, and those certainly weren't beam
weapons. Now that was Fire For Effect!
We aren't saying that Ships didn't target other ship - we are just
saying that with a moving target and limited mobility of ships, they miss
more often than they hit. When people provide coverfire, they generally aim
at the area where the enemies are - just not exactly at a particular spot...
>After all, the show is Mobile Suit Gundam, not Mobile Ship Gundam, as I've
been reminded. The only ship of any real concern was the White Base and it's
crew. After that, nothing else mattered.
Like I said before, we aren't going anywhere - are you saying that if
the Fed spend tons on money on ships, they would win, even if they don't
spend much money on MS? You seems to say that people don't care about the
ships, but you are wrong - mobile suits are the focus, so does that mean we
don't need mechanics or support personals?
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