Leslie_R (trojan@atoka.net)
Tue, 07 Nov 2000 22:23:49 -0600
Zhou Tai An wrote:
>
> >> Yes, but why? I'll go through each in turn, but mainly, if you are
> >> close enough to target the weapon you may as well aim at vital spots to sink
> >> the ship instead. Most of your targets are more disabling than destructive.
> >
> >the roel of the sniper is to harras as much as to destroy, and we don't
> >really know the reltive maximum range compareing beam rifles to
> >railguns, but a railgun especially in space (no contrails) would be a
> >better sniper weapon because ther is no nice visible beam leading the
> >enemy gunners back to you
>
> A man after my own heart! I'm finally getting some support here, thanks. ^_^
>
> >> >A)sensor/communications antennae
> >>
> >> Interesting, and potentially useful, but I don't know how often an
> >> MS would be called upon to blind a warship. Communications can be jammed by
> >> spreading Minovsky particles in the area, so part of the job is already
> >> taken care of by not so direct means.
> >
> >part of but not all, ther are ways around Minovsky jamming tat could be
> >taken care of by our sniper
>
> What he means is that there is no reason for the sniper to take out such an
> area because Minovsky jamming already renders it useless in a pitched battle.
>
and what I mean is that Minovsky jamming dosn't take it all out, ther
are still IR scanners an Lazer communications
> >put enough holes small holes into the hull and you can start bleeing
> >atmosphere out into space, a Real neusance becasue it's not immediately
> >threatening to the ship but is immmpossible to simpley ignore so ties up
> >reasources
>
> Good point.
>
> >> This is also useful, but again, if I'm in range, why not shoot at
> >> the engines and blow the whole ship up? You might want to blind a ship to
> >> lead it into a trap, but normally a MS catapult is not a priority target.
> >
> >in addition to other forms of damage if the ship has few catapults
> >damageing and disabling them will make it difficult for the ship to
> >deply mobiel suits in combat
>
> As you said, the role of a sniper is also to harass...maybe it doesn't do
> incredible damage or take out whole ships, but in the middle of a battle,
> having key functions suddenly disabled doesn't exactly do wonders for combat
> efficiency or morale...in fact, it could contribute to a delayed effect.
> Your plans are suddenly ruined because you can't launch the necessary MSes
> needed to fight off an offensive, your internal atmosphere it leaking,
> snipers are STILL shooting - can be quite stressful. ^_^
>
> >still, it could probably do a number on weapon turets, and if accurate
> >enough and with a high enough rate of fire it could 'chew' through the
> >hull that way.. but actualy i think a railgun as a sniper weapon would
> >be more usefull on earth agasint other MSs and land battelships, where
> >earth's atmosphere limits the range of beam weapons
>
> Another good points, but ammo problems limit the rate of fire of
> railguns...perhaps a modified machinegun/railgun weapon?
since they don't need propellnt how large do hyper-velocity rail-gun
rounds need to be?
>
> Zhou Tai An (kain@pacific.net.sg)
>
> "There is no one simple truth." - Rune Walsh
>
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-Les
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