L. M. Lloyd (ubik@austin.rr.com)
Tue, 3 Oct 2000 16:02:54 -0500

Hash: SHA1

Well, I guess I will speak up here because I seem to be the only one
who likes the design. I think it is exactly what the first Gundam was
trying to accomplish, but due to merchandising, and Okawara's Giant
Robo aesthetic, failed to do. The Gundam's were always supposed to be
more like VOTOMS turned out to be. The idea was for realistic war
machines, these designs go about as far as you can go towards making
a giant MS realistic. I have even gone to the trouble of throwing
together a 3D model of one to test its poseability, and it surely can
achieve believable human movement with no "bendy-bits," and no
alteration to the design! I think they are great, and can't wait to
see where this goes!

- ----- Original Message -----
From: James E. "ZEE" Doyle <Bimmicus@excite.com>
To: <gundam@aeug.org>
Sent: Tuesday, October 03, 2000 11:00 AM
Subject: Re: [gundam] For the Barrel pics.

> Hmmmm... I think I understand what they're trying to accomplish
> with the mecha design here, but it still leaves me flat. Flashy,
> impractical "Shogun Warrior"-type robots are an intrinsic part of
> MSG's appeal, and the cold, impersonal industrial 'bots we're
> seeing in FTB don't look like any fun at all. They make sense plot-
> and design-wise, but for my tastes they're about as exciting as a
> nun at a pot party (actually, that DOES sound kind of exciting).
> Are there all that many people out there who'd be anxious to
> collect toys and models of designs like these? I'm thinking not.
> But it promises to be an interesting project...
> J.E.D.
> ---
> Nobody's family can hang out the sign
> "Nothing's the matter here".
> -Chinese proverb
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