Peter Savin (pedro@shiporama.org)
Thu, 21 Sep 2000 12:12:46 -0700


The correct URL is http://home.pacbell.net/nurbs/dunbine.html.

And that is one awesome piece of modeling!! Man, you're really good at that
curvy organic stuff...I'd have a blast texturing this guy (don't have Maya,
though). I don't really like the Dunbine models, but this mesh makes it
look truly rad. :) That's just too cool....

Peter Savin
bawoo@shiporama.org

----- Original Message -----
From: "nurbs" <nurbs@pacbell.net>
To: <gundam@aeug.org>
Sent: Wednesday, September 20, 2000 4:25 PM
Subject: Re: [gundam] Gundam 3D modelling

> Heres some pixs of my in progress Dunbine.. Since I do so much modeling
for
> work, I havent spent too much on this guy.. I intend to give it away to
the
> GMLrs if they want it.. Ill also give a setup Maya file of it too....
> Its still got a LONG way to go...
>
>
> http://home.pacbell.net/dunbine.html
>
>
>
>
> Peter Savin wrote:
>
> > >1. How hard is it to get started in Gundam 3D modeling? Can I get into
this
> > >without any drawing skills? I can draw, but not very good at all. If
anyone
> > >doesn't believe me, I can scan one. I warn you, it's not very good and
> > you'd
> > >probably laugh at it! ;)
> >
> > I think it's easier than drawing, because you've got the undo button. ;)
> > It's more like drafting, you get the points down then move 'em around
until
> > you get it right. It requires more thinking skills and less artistic
skills
> > in many ways. If you don't have a good eye for proportions, you'll need
> > orthographic views to work from. If you had those for this GM, for
example,
> > a lot of the modeling (at least the boxy parts), would be a matter of
> > tracing and extruding. It can be a bitch, though, don't get me wrong.
:)
> >
> > >2. Is there premade, uncolored models that I can color myself?
> >
> > I guess there are a few, but I've never found any good ones. I'll be
giving
> > out my Gelgoog to anyone who wants it...perhaps Kuren will be so kind as
> > well? *nudge nudge*
> >
> > >3. What type of program, at a reasonable cost, do I need to do this
stuff
> > in?
> > >Any suggestions will be greatly appreciated.
> >
> > Ouch! I use 3DS Max, it's pricy as hell. TrueSpace is a good place to
> > start, I think it's in the neighborhood of $400 or so, but there might
be a
> > demo. You also need a good 2d program for painting texture maps if you
plan
> > to do texturing. Paint Shop Pro is ok, but I swear by Photoshop (it
aint
> > cheap).
> >
> > >4. Is there anything else I need to know, before I get started, that I
did
> > >not ask/Did not know to ask?
> >
> > 3d modelling is super time consuming, and can get really tedious,
> > frustrating, expensive, and it's easy to get obsessed. And it seems
that
> > the more you learn, the more there is to know (just like other computer
> > stuff). Make sure your girlfriends OK with it first. ;P
> >
> > Peter Savin
> > bawoo@shiporama.org
> >
> > -
> > Gundam Mailing List Archives are available at http://gundam.aeug.org/
>
>
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