KurenaiJiku (kurenaijiku@tech-base.com)
Sun, 20 Aug 2000 09:43:27 -0700

I think if you have a chance to compress a long and complicated story like
Escaflowne, you're not going to be able to do it into a 2 to 3 hour length.
 Now knowing that the movie is less than 2 hours long, I understand why
they may wanted to skip all the details of the characters. If they had to
develop the characters and tell the main events of the story, I know they
wouldn't have been able to. To develop that many characters, you would
need a substantial amount of time; as proven with the TV series. The TV
series IS that length for a reason. Even the smallest of events that are
in the TV series are there to develop the characters and make you
understand them better. In the movie, they don't get that sort of leeway,
and you guys having seen the movie and the TV series will think that the
movie will of course be the underdog due to the lack of this character
development. Unforuntately, development requires time; something the movie
does not have.

If they had chose to make a unique storyline for the movie just to add in
character development, then fans would be confused and people would
complain. I think the main reason the movie was released was to implement
the characters and world into motion picture quality because the creators
felt it was worthwhile. They probably wanted to see their prized work into
a cinematic motion picture; on the big screen, as most say. Frankly
speaking, for me, I would want to see my characters on the big screen one
day in whatever form they may be. It's a much different feeling that if
you put your characters on TV.

>>===== Original Message From gundam@aeug.org =====
>>I happen to like dark and morbid Anime. In fact, there's a lot of people
>>who like Anime such as this. I think it's grown to be a style of motion
>>picture Anime rather than a bad thing. They wouldn't have done it this way
>>if there wasn't a reason to. And besides, having known that I'm sure the
>>creators from the TV series helped direct the movie, don't you think
>>there's a reason why the movie is like that? You saying it's "boring"
>>means that you're probably missing something or it's simply not your taste.
>> I don't think you have the right to give it a complete judgemental opinion
>>about it; slapping it in another's face, ie. mine. There are many other
>>films that use this sort of style; Patlabor 2, Ghost In the Shell,
>>etc...they're all darker. In fact, DRYL is even a much more darker Anime
>>compared to the TV series.
>I might not have been that clear but I'm not objecting to A Girl In Gaea
>because I dislike darker anime. I like GiTS and Patlabor 2 (though I think
>that's also on the slow side). I just think that approaching Escaflowne, in
>particular, with a darker tone in mind simply wasn't a good idea. I don't
>anything for the characters in the Escaflowne movie. Van is more
aggressive &
>unlikable, Hitomi is depressing & bland, Folken is a generic villain, and
>rest of the cast might as well not even be there at all. The plot is pretty
>uninspired as well: Girl goes to new planet, girl meets guy, girl & guy
>bad guy, bad guy is defeated, girl goes home. The Escaflowne TV series could
>be described that way, too, but that would be oversimplifying the grandure
>it. The movie, on the other hand, can be described pretty accurately by that
>synopsis. The music, by the always great Yoko Kanno, works fine but it's not
>all that different from that of the TV series from what I recall (I'll
>probably have to listen to it again outside of the movie though). Yeah, the
>animation is state of the art but that and the music are the best things
>for the film. Nothing really caught my eye or ear while watching the
movie. I
>think I understand the intention of the filmmakers: make a feature-length
>version of The Vision Of Escaflowne. I don't think they did it that well
>though. Yep, that's my opinion. =)
>Gundam Mailing List Archives are available at http://gundam.aeug.org/

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