Tue, 1 Aug 2000 22:16:58 -0700
The "correct" proportions changes from generation to generation. Basically,
Okawara's vision of "standard" proportion is different then Katoki's views.
Same with Watanabe and other modellers. Basically, that's one of the basis
for customizing a kit.
----- Original Message -----
Sent: Tuesday, August 01, 2000 8:50 PM
Subject: Re: Proportions, formerly Re: [gundam] this is not what I had
inmind...and a few other odd things.
> On Wed, 2 Aug 2000, Richie Ramos wrote:
> > >The body's too bulky, throws the rest of the proportions way off.
> > Which brings us to the question: What exactrly are correct gundam
> > proportions?
> > are there any set parameters...?
> > For example, in this case, I like the way the bawoo came out in this
> > 1/100 kit, but our fellow lister doesn't. so what's the bottom line?
> > The cartoon? or the "Official kit"? Or is it something else?
> Are you one of those modellers who like them with teeny heads? Makes the
> MS looks beefy, but it bugs the like of Tabby and me.
> Max Watanabe is a believer in teeny head, to create an illusion of a
> giant. He said so in the Super Modeling Manual. Some people were
> complaining bitterly about the "big" head of MG RX-79(G). At first I
> thought that was odd, but after looking at the pics for a few minutes, I
> kind of see that person's point too.
> It seems that resin kits lean towards the dramatic effects (small head),
> and plastic kits lean towards "proper" proportions. By "proper" I don't
> mean official or anything, just more human-like proportions.
> I don't think there is any "official" Gundam proportions. The shapes seem
> to shift and drift through the years, along with the overall size, the
> number of fiddly bits, and the size of them guns and missiles.
> BTW, a "reliable rumour" (whatever that means) holds that HGUC Bawoo will
> be released sometime this year. So you gotta be pretty hard core to shell
> out for the resin Bawoo at this point.
> Name: Core
> Patient ID: #1
> Room: http://side7.gundam.com/newtype_asylum/
> Condition: Critical
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