-V- (vsze@wwdg.com)
Wed, 12 Jul 2000 00:28:17 -0700
It's not that i don't like them. I just find it hard to believe. I mean, you have two trackballs, one for each hand, and they dont' seem to have buttons for each separate fingers. Then you have 2 pedals and a tiny computer console. Yet, Amuro is able to do kicks, punchs, flips, use all the weapons etc... (excl. fin funnel and other newtype based weaponary).
-V-
----- Original Message -----
From: L. M. Lloyd
To: gundam@aeug.org
Sent: Tuesday, July 11, 2000 3:27 AM
Subject: Re: [gundam] Controls/Newtype abilities
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What don't you like about the CCA controls? I thought they were the
neatest ones to show up in Gundam.
- ----- Original Message -----
From: -V-
To: gundam@aeug.org
Sent: Tuesday, July 11, 2000 12:19 AM
Subject: Re: [gundam] Controls/Newtype abilities
Up till now, my favorite cockpit designs are still the ones from 08th
MS Team. They have separate controls for individual functions for
the MS (i.e. they took into account of extra foot pedals for the
thrusts and legs, if you notice, there are more "joysticks" for the
hands, one set with finger controls etc...). The one that I find the
most hard to believe is still the ones from CCA. Maybe it's because
trackballs were just getting popular back then...
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