ROBOTICK (jercar@aristotle.net)
Tue, 11 Jul 2000 16:32:42 -0500


That's what I love about it, although I enjoy realism as much as the next
guy. Same thing with fighting games. Know of any realistic fighting games.
Probably not any fun ones, because it just wouldn't be fun. I mean, what's
the point of animating the show if you can't defy physics, etc.
----- Original Message -----
From: "Brett Jensen" <heero@earthlink.net>
To: <gundam@aeug.org>
Sent: Tuesday, July 11, 2000 4:26 AM
Subject: Re: [gundam] Controls/Newtype abilities

> It's explainable? Then, would you mind? We've established the fact that
> his dirt bike/motorcycle blew him through the air quite a distance. He
> didn't land like a ninja or whatever, so how did he survive unscathed?

Anime Physics, the same ones that allowed Steik Bernard to jump 20 feet up
into
the Legioss cockpit in an episode of Mospeada. GW never claimed to be ultra
realistic.

---Brett Jensen

-
Gundam Mailing List Archives are available at http://gundam.aeug.org/

-
Gundam Mailing List Archives are available at http://gundam.aeug.org/



This archive was generated by hypermail 2.0b3 on Wed Jul 12 2000 - 06:27:43 JST