Rodrick Su (email@example.com)
Sun, 28 May 2000 22:45:45 -0700
> -----Original Message-----
> From: firstname.lastname@example.org [mailto:email@example.com]On
> Behalf Of -Z-
> Sent: Sunday, May 28, 2000 1:46 PM
> To: firstname.lastname@example.org
> Subject: Re: [gundam] 0083 Colony Drop
> At 09:35 5/28/2000, you wrote:
> >At 17:14 05/27/2000 MST, Blackeagle wrote:
> >>We've been talking about colony drops here, and it brings up a
> >>had for a while. In 0083, why didn't the Federation use a
> nuke to blow up
> >>the falling colony rather than trying the cumbersome and
> vunerable Solar
> > Possible reasons: No reliable delivery systems. After
> all, the GP02A
> >is already destroyed. Will there be sufficient missiles, etc.
> in the right
> >positions to launch enough not only to get through the screening MSes as
> >well as to destroy the colony?
> > Politics: Maybe the proto-Titans don't even want the
> colony to stop.
> >They have to make an attempt, of course, but the end effect of the Delaz
> >colony is a dramatic increase of the Titans' powers.
> Maybe the just didn't have that many nuclear weapons left, having
> most of them during the first week of the One Year War and being
> loathe to
> build that particular part of the arsenal back up thereafter.
Not when you consider how many nukes were used in Char's Counterattack.
Cameron Bloom slipped a boat load of nukes in Bright Noah's hand because he
rightly didn't trust Char's intention. Char also stole a whole bunch of
nukes from Luna 2.
> >>1: The Federation doesn't have nuclear weapons powerful enough
> to break
> up a
> >>40km long colony.
> > Given the power of the Mk. 82 that Gato used on the Review, one
> >won't be possible to destroy the colony. Maybe a few is needed. But why
> >destroy the colony? Use a few to nudge the colony off course.
> The Mk.82 is a TACTICAL nuclear weapon. Compare that to the STRATEGIC
> nuclear weapon that Killing intended to use against Side 6, which
> looked a
> lot more like a contemporary ICBM. The Mk.82 is intended for use on a
> battlefield against ships and MS, which it did quite neatly. A
> missile of
> the type that Killing carried would've probably taken
> Solomon/Konpei Island
> out altogether.
Hum... Solomon is a big piece of rock. Even modern day nukes will be hard
press to put a dent in a big rock. Now, a hollowed cylander like a colony,
no problem at all. As you were found of saying, the big problem with a
colony drop is not the "land" and "glass" piece, but the endpiece, which is
likely the only piece that can withstand re-entry to cause serious damage.
Stragetic nukes should be able to handle that.
> Whatever you use, deflecting the colony has to be your goal. Breaking it
> into pieces without changing their trajectory and orbital velocity will
> only result in lots of small pieces rather than one big one. Yes, you
> might be able to blast it into such small pieces that they all
> burned up in
> the atmosphere, but the odds are that you'd still end up with dozens of
> pieces large enough to do major damage.
Yeah, instead of getting everything to hit it in one location, you now have
2 end piece hitting different location.
[ Rodrick Su [ ]
[ email@example.com [ I might be crazier than you think. ]
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