Thu, 18 May 2000 21:03:41 GMT
>> Am working on a 1/144 bawoo at home, and I've pretty much figured out how
>> put PC hands on it (takes some surgery, but it can be done).
>I just got mine (built one years ago, but it's long gone), so I haven't
>started on it. The hands are horrible, so this is definitely a must.
yeah, it's down to me deciding to use the EW hands....BUT, if I can get some
extra hands from the F90 VSBR extra kit that I have, I will. I will definitely
use ball joints for the wrist, that way, I can offset the problem with the arms.
>> My problem is
>> that in the manual illustrations/art, the backpack can detach, but the kit
>> built that way. it uses some kind of hook and lock system. any ideas?
>This is the first thing I noticed when trying to figure out what's wrong
>with the kit. It won't be easy to fix, because of the hinge required for
>the transformation. Hmmm...I guess I'd leave that part alone, but you might
>be able to chop of the part it hinges on, then attach a rod sticking off the
>back of that, and put a polycap in the torso. He would look bare without
>the backpack anyway. :)
Stick and polycap? I want a way where I can actually show off the part...not
just make it a stick and polycap, but do the actual hook system...but if it
has to be a stick and polycap, well...I guess I have to make it look really
>>Another thing...the knee is constructed such
>> that the knee joint is actually in an awkward position. would it be a
>> idea to redo this and come up with a double joint?
>It looks like the joint on the "real" Bawoo is sort of like that of the
>ReGZ, with the "knee" a hinged seperate part. I don't really see how he
>could get much movement at the knee without having a joint which could
>actually extend out of the armor to give some extra room to move when it
Yeah, it is annoying...it seems that the Bawoo kit will not be able to pose
in nice action leg stuff because of this knee problem...ARGH.
>>This sort of modification
>> is one part I have no uexperience in utterly. and the skirt plates are
>> piece -- or at least, immovable. would it be a good idea to cut make them
>> moving plates? or would that be useless, considering the kit's size?
>Well, you kind of just have to jump in, and be prepared to chop up and ruin
>some kits (having an extra would be handy). I definitely plan to chop off
>the skirt armor and hinge it. The design isn't such that you could really
>do alot of dynamic stuff with the legs, but I find the look of hinged waste
>armor is better, even if you don't use it (looks pretty stiff as is). I
>think cutting off the armor protecting the top of the foot and hinging it
>would be cool also (you'd have to rebuild the top of the foot with sheet
hMMM...I hadn'ty thought of that. I guess I will have to do some experimanting
with some of my other babies.
>I'm actually thinking of skipping the transformation so I can make the MS
>mode look better (what the heck IS the Bawoo Nutter??). I'd like to beef up
>the red chest piece by moving it toward the front and puttying it a bit, all
>good MS need big chest and groins. :) The arm articulation could be
>improved as well, but I haven't put much thought into it yet. He also needs
>better verniers on the back of his ankles. All in all, this is one of the
>best looking ZZ kits, though. Gotta love the Bawoo...
LOL! I have a bad feeling that I will have a long time building this one.
>Man, I really want a MG Bawoo!
A retooled HGUC kit would be fine with me, to tell the truth, but an MG would
"Magic is the hand of faith..."
Svengali, Artificer and Spellcrafter
(check out the site I'm working in, www.localvibe.com)
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