Sun, 20 Feb 2000 09:10:41 +1300
The only problem I have in terms of reload time is the Prototype beam
rifle. I think the rest are fine. I always switch to the other weapons
during reload times and it's only the prototype beam rifle and the
production beam rifle that allows much time to use these other weapons.
One thing though, if I recall correctly, Amuro never had the ability to
reload his beam rifle during a battle and it was the same with the
bazooka as well...and I think he only fired carefully placed shots i.e
not like a machine gun. : )
I think shot placement counts a lot in this game. Using lock-on isn't
always a good idea for quick kills... You can easily take out the Zaku
with two shots from the prototype beam rifle to the chest but if you are
hitting the wrong place it can take 4+ shots. I don't know if it's
possible to take out a Zaku with one shot but it could be possible I
Also when shooting down the Gau, if you position yourself correctly and
hit the right spots, it only takes 6 shots from the prototype beam rifle
destroy all engines! Two to the outer engines and one each to the inner
engines. And as you know, otherwise you have to quickly get back to the
point at which the Gau exits the battle area and hope the beam rifle
charges up again in time...
John Kwok wrote:
> Great review of the game, but one thing that wasn't mentioned that I
> found REAL annoying was they've artificially made the game hard by
> making your weapons reload like molasses. Seriously, you can fire off
> a few shots and the weapon could take up to a minute and a bit to cool
> down and re-load. I've never seen MS fire so slowly or had that much
> trouble re-loading in the anime so you can't say that's for sake of
> accuracy. PLUS, Zakus aren't supposed to be able to take so many beam
> shots! THAT said, if you stuck with the game you will definitely be
> rewarded. I liked it even with the above complaints.
> ----- Original Message -----
> From: Tomonaga
> To: email@example.com
> Sent: Saturday, February 19, 2000 12:12 AM
> Subject: Re: [gundam]Dreamcast game
> Nik _ wrote:
> > I was wondering if anyone could give me a good solid
> > review of the game. I
> > waiting in anticipation for the game's release stateside,
> > but I want to know
> > how it is before hand.
> > Francis
> You can find several previews/reviews if you look around the
> Here's a couple of links if you haven't already checked them
> You can check out the previews at the IGN DC site Preview
> Gundam Side Story 0079
> Also there is a review at Import review - Videogames.com
> Couple of others...reader review GameFAQS , reader review
> Generally the writers are unfamiliar with Gundam and don't
> really have a clue what it's really about. They are
> reviewing it simply as a standalone game and from that point
> of view the game often gets low to average rating. I've seen
> a UK Dreamcast magazine give it 1 out of 10 because they had
> absolutely no idea what it was about or what was going on...
> Whether you like it or not will pretty much depend on
> whether you are a big fan of the OYW series or not. If you
> are, then this is as close as you will get to piloting a
> ground combat Federation MS and leading a small MS team.
> This game can be considered a 'real MS simulator' and this
> is where the reviewers often find problems with it. They
> expect mech games to be fast paced, action packed combat a
> la Virtual On, Armored Core etc...They are not expecting or
> comprehend a slower paced mech simulator.
> There are 9 stages each with varying mission objectives.
> If you are a decent gamer, the first time you play from
> beginning to end should take you around 8 hours with total
> stage clear times of about 70-80 minutes the first time.
> Some of the stages are more difficult than others, and all
> the Zeon MS are very tough, or rather the weapons available
> to you are relatively weak. Believe it or not plenty of
> people in Japan had/have trouble clearing some of the stages
> and you will probably find yourself repeating a lot of
> stages until you get it right. Some of the stages do
> require a lot of strategy and require smart use of the other
> team members.
> Once you know what strategy to use and where the objectives
> are, you can clear the game in 50+minutes total stage clear
> time= two to three of hours of actual gaming time.
> There is a lot of speech in this game and very little text,
> it is pretty much non-stop speech from the beginning to the
> end. Non-Japanese speaking importers of the game have
> trouble playing this game as a result because they don't
> understand the battle field communication coming in over the
> The graphics are fantastic, the sound is great, the controls
> are fine although it seems some people have trouble
> operating so many buttons...Depending on the weapon you use
> and where it is targeted, with enough shots you can blow off
> different parts of an enemy MS...a headless Zaku is
> definitely a sight to see! (although it doesn't seem to
> affect it's combat ability too much).
> A lot of people were disappointed that a Gundam can not be
> piloted nor does it make an appearance but it is perfectly
> in keeping with the story line. (The best MS you can pilot
> is a GM Sniper Custom II from 0080).
> The story and the setting is great. It ties in a lot of
> different Gundam series together...
> As you may have picked up, the Japanese version had special
> downloadable weapons and etc to bring the GM's specs up to
> Gundam levels. I'm sure the US version will incorporate
> these items as cheats instead of making everyone download
> them off the internet...I'm not sure what the US version
> will do about the Bonus disc though - it is a combat
> simulator which lets you fight against Gundam, GunTank and
> For me this game was the reason I bought the Dreamcast and I
> like it a lot. (Although it would have been perfect if it
> had even more MS). It is definitely a quality game through
> and through no doubt about that. You definitely won't feel
> ripped off or cheated if you decide to buy this game,
> especially if you are a Gundam OYW fan.
> If you have any other questions, let me know.
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