Peter Cheng (firstname.lastname@example.org)
Tue, 15 Feb 2000 10:02:25 -0800 (PST)
Hmm...you know, as mentioned I was just trying to get
a sense and don't want to start the game as Zion with
the first drop operation underway. Anyway, if I have
a choice I'll like to try Char's NeoZion or Garma's
Reading some Japanese BBS (lunch break over here) and
even without clearing the maps, once you go beyond
T100 the system will carry over to part2. IT WON'T be
faithful to the plot as some Japanese players get to
keep Amuro and Sayla and even Ryu while starting as
AEUG. Oh well, seems that part two is for no novice,
as one player stated...60% of his units are Doms while
the Fed (Titans?) is mass producing Alex already.
Perhaps mass producing Zeta isn't a bad idea after
If you care, I'm reading the board at:
--- WooJin <email@example.com> wrote:
> Hehe. You're playing as Feds? At least I'm sure
> you're not in the monetary
> bind that I'm in. I have tons of resources and
> almost no money to buy
> units with. Sigh..and I almost lost Hawaii to the
> Feds too ;_;. I think
> the SS version was much easier...
> WooJin Lee firstname.lastname@example.org
> RPGFan Editor &Message Board Admin
> ----- Original Message -----
> From: "Peter Cheng" <email@example.com>
> To: <firstname.lastname@example.org>
> Sent: Tuesday, February 15, 2000 10:59
> Subject: Re: [gundam] Some Giren's Greed :Blood of
> Zeon Info WooJin
> > You are right. Spent my first hour wowing at the
> > MS/MA list on the Zeon disk while I made the bold
> > assumption that those planes and tanks on the Fed
> > can do no better than 100%. I was wrong.
> > Don't worry, lots of people have taken their
> > plunge...as I read from some Japanese BBSes, it's
> > tough to get the game during the first few days
> > its release. Heard that the title is doing pretty
> > well in the import market as well.
> > For James, I can translate the commands and the
> > sub-commands but that's as far as I can go. With
> > added "diplomacy" command and dozens of event to
> > branch out to different paths, the game is getting
> > pretty text heavy.
> > Gone berserk (i.e. lack sleep while keeping the
> > codes on) and reached turn20 (Fed disk) or so last
> > night just to get a feel of the game before fully
> > committing myself (and no cheating this time).
> > observations...
> > - According to the profile mode, the prototype
> > is destroyed by infiltrating Zeon spies. I used
> > think the Fed upgrade RX-78-1 to RX-78-2 and got
> > trashed at Side7.
> > <PS GGreed spoilers follow...>
> > - Dozul is right...one MS can't turn the tides...
> > Actually, it's more like...getting a non-NT pilot
> > (e.g., Yu) to pilot some top units (e.g., Zeta)
> > not survive waves after waves of ZakuIIJ
> > > > Char@Quebeley fared much better though.
> > - TheO is "psycom equipped" (just an "ability" in
> > MS stat sheet, and I might have the wordings
> > What about Zeta (both are bio-sensor equipped)??
> > - MSN-00100 will get its mega particle
> > launcher/bazooka (as a separate development plan).
> > Not so sure about Zeta's though...
> > - Nuking with GP02A wasn't that much fun
> (referring to
> > the damage). And the neutral sides/cities don't
> > the act it seems...
> > - Other than "transform" we now have "combine" and
> > "separate" under the unit "special" command.
> > PS GGreed is the first game to feature the
> > - Field battles are now a lot more like zone
> > (for strategic base), as they share the same
> > objective i.e. to capture the area. Both maps
> > sphere and side map) are divided into areas.
> > - For diplomacy, good diplomatic tides with
> > sides/cites/JupitorEnergyFleet will net you more
> > "trade income" (for capital) and "trade produce"
> > resource). Not to mention that the "diplomacy"
> > command will set flags to activate many events
> > will the 4th unit of GDP go as GP04 or AGX04? I
> > haven't figured out what's the effect of "being
> > supplied with military technology" (hmm...the tech
> > meters haven't changed...perhaps it's for the tech
> > meter for enemy technology) upon "request
> > though...
> > - As WooJin has pointed out...the max no. of units
> > remains as 200. At least the notorious and
> > "unit max black hole" is gone...the units beyond
> > no.200 will remain at the factory slot instead of
> > disappearing (as seen in SS GGreed...the
> > So much for now. Good day/night.
> > --- WooJin <email@example.com> wrote:
> > > Actually, the typical limit is aruond the
> > > mark
> > > as for the rest, yeah you're right. I didn't
> > > to mention them since my
> > > main point was for previous owners to take the
> > > plunge like I did :)
> > >
> > > You also forgot to note that the game is
> > > If memory doesn't fail
> > > me, the original gave you 150 turns to beat the
> > > game, while it's only a 100
> > > In the PSX version. I'm at turn 38 and I about
> > > attack Peking..with only
> > > Australia, England, and Jaburo left on earth so
> > > guess I'm making pretty
> > > good progress.
> > >
> > > There is also a bribing function for all the
> > > factions in the game,
> > > like Side 6, but I'm not sure how it effects the
> > > game yet much. And the
> > > fact that the unit limit is at 200 still ticks
> > > off :)
> > >
> > > WooJin Lee firstname.lastname@example.org
> > > RPGFan Editor &Message Board Admin
> > > http://www.rpgfan.com
> > >
> > > ----- Original Message -----
> > > From: "Peter Cheng" <email@example.com>
> > > To: <firstname.lastname@example.org>
> > > Sent: Monday, February 14, 2000 6:28
> > > Subject: Re: [gundam] Some Giren's Greed :Blood
> > > Zeon Info WooJin
> > >
> > >
> > > > ...and to add a few things (since I sneaked
> > > from
> > > > work to "taste" it a tad...)
> > > >
> > > > - add to part2 power lineup is Scirocco's
> > > > - Now the computer AI is much more aggressive
> > > is
> > > > more than eager to start "guerilla/zone
> > > > - Placing pilots on mass produced units won't
> > > the
> > > > unit number to one (i.e. now it stay with
> > > > - Added "limit" parameter to MS stat.
> > > to
> > > > the manual, it's the measurement of how far
> > > certain
> > > > pilots can exceed the initial unit
> > > Zeta
> > > > has an amazing 250% (bio-sensor?) while the
> rest I
> > > > guess have 100%.
> > > > - one personal comment...I guess the staff
> > > Mk2 a
> > > > tad too much...as it's included in Feddie's
> > > > animated OP as well as Zion's disk CG demo.
> > > > - The game now plays a lot more like Koei
> > > "historic"
> > > > war simulation...
> > > >
=== message truncated ===
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