WooJin (leew5@earthlink.net)
Tue, 15 Feb 2000 12:52:21 -0500


Hehe. You're playing as Feds? At least I'm sure you're not in the monetary
bind that I'm in. I have tons of resources and almost no money to buy
units with. Sigh..and I almost lost Hawaii to the Feds too ;_;. I think
the SS version was much easier...

WooJin Lee woojin@rpgfan.com
RPGFan Editor &Message Board Admin
http://www.rpgfan.com

----- Original Message -----
From: "Peter Cheng" <tzicheng@yahoo.com>
To: <gundam@aeug.org>
Sent: Tuesday, February 15, 2000 10:59
Subject: Re: [gundam] Some Giren's Greed :Blood of Zeon Info WooJin

> You are right. Spent my first hour wowing at the
> MS/MA list on the Zeon disk while I made the bold
> assumption that those planes and tanks on the Fed side
> can do no better than 100%. I was wrong.
>
> Don't worry, lots of people have taken their
> plunge...as I read from some Japanese BBSes, it's
> tough to get the game during the first few days since
> its release. Heard that the title is doing pretty
> well in the import market as well.
>
> For James, I can translate the commands and the
> sub-commands but that's as far as I can go. With the
> added "diplomacy" command and dozens of event to
> branch out to different paths, the game is getting
> pretty text heavy.
>
> Gone berserk (i.e. lack sleep while keeping the cheat
> codes on) and reached turn20 (Fed disk) or so last
> night just to get a feel of the game before fully
> committing myself (and no cheating this time). Some
> observations...
>
> - According to the profile mode, the prototype RX-78-1
> is destroyed by infiltrating Zeon spies. I used to
> think the Fed upgrade RX-78-1 to RX-78-2 and got
> trashed at Side7.
>
>
>
> <PS GGreed spoilers follow...>
>
>
> - Dozul is right...one MS can't turn the tides...
> Actually, it's more like...getting a non-NT pilot
> (e.g., Yu) to pilot some top units (e.g., Zeta) may
> not survive waves after waves of ZakuIIJ onslaught.
> > Char@Quebeley fared much better though.
> - TheO is "psycom equipped" (just an "ability" in the
> MS stat sheet, and I might have the wordings wrong)?
> What about Zeta (both are bio-sensor equipped)??
> - MSN-00100 will get its mega particle
> launcher/bazooka (as a separate development plan).
> Not so sure about Zeta's though...
> - Nuking with GP02A wasn't that much fun (referring to
> the damage). And the neutral sides/cities don't like
> the act it seems...
> - Other than "transform" we now have "combine" and
> "separate" under the unit "special" command. Perhaps
> PS GGreed is the first game to feature the "G-Bull".
> - Field battles are now a lot more like zone battles
> (for strategic base), as they share the same primary
> objective i.e. to capture the area. Both maps (earth
> sphere and side map) are divided into areas.
> - For diplomacy, good diplomatic tides with neutral
> sides/cites/JupitorEnergyFleet will net you more
> "trade income" (for capital) and "trade produce" (for
> resource). Not to mention that the "diplomacy"
> command will set flags to activate many events e.g.,
> will the 4th unit of GDP go as GP04 or AGX04? I
> haven't figured out what's the effect of "being
> supplied with military technology" (hmm...the tech
> meters haven't changed...perhaps it's for the tech
> meter for enemy technology) upon "request assistance"
> though...
> - As WooJin has pointed out...the max no. of units
> remains as 200. At least the notorious and horrifying
> "unit max black hole" is gone...the units beyond
> no.200 will remain at the factory slot instead of just
> disappearing (as seen in SS GGreed...the horror!)...
>
> So much for now. Good day/night.
>
> --- WooJin <leew5@earthlink.net> wrote:
> > Actually, the typical limit is aruond the 150-170%
> > mark
> > as for the rest, yeah you're right. I didn't want
> > to mention them since my
> > main point was for previous owners to take the
> > plunge like I did :)
> >
> > You also forgot to note that the game is shorter.
> > If memory doesn't fail
> > me, the original gave you 150 turns to beat the
> > game, while it's only a 100
> > In the PSX version. I'm at turn 38 and I about to
> > attack Peking..with only
> > Australia, England, and Jaburo left on earth so I
> > guess I'm making pretty
> > good progress.
> >
> > There is also a bribing function for all the neutral
> > factions in the game,
> > like Side 6, but I'm not sure how it effects the
> > game yet much. And the
> > fact that the unit limit is at 200 still ticks me
> > off :)
> >
> > WooJin Lee woojin@rpgfan.com
> > RPGFan Editor &Message Board Admin
> > http://www.rpgfan.com
> >
> > ----- Original Message -----
> > From: "Peter Cheng" <tzicheng@yahoo.com>
> > To: <gundam@aeug.org>
> > Sent: Monday, February 14, 2000 6:28
> > Subject: Re: [gundam] Some Giren's Greed :Blood of
> > Zeon Info WooJin
> >
> >
> > > ...and to add a few things (since I sneaked back
> > from
> > > work to "taste" it a tad...)
> > >
> > > - add to part2 power lineup is Scirocco's Titans.
> > > - Now the computer AI is much more aggressive and
> > is
> > > more than eager to start "guerilla/zone battle".
> > > - Placing pilots on mass produced units won't drop
> > the
> > > unit number to one (i.e. now it stay with three).
> > > - Added "limit" parameter to MS stat. According
> > to
> > > the manual, it's the measurement of how far
> > certain
> > > pilots can exceed the initial unit performance.
> > Zeta
> > > has an amazing 250% (bio-sensor?) while the rest I
> > > guess have 100%.
> > > - one personal comment...I guess the staff like
> > Mk2 a
> > > tad too much...as it's included in Feddie's disk
> > > animated OP as well as Zion's disk CG demo.
> > > - The game now plays a lot more like Koei
> > "historic"
> > > war simulation...
> > >
> > > Nice chat.
> > >
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