Vincent Kwok (hahavincent@yahoo.com)
Wed, 10 Nov 1999 08:53:35 -0800 (PST)


--- Paul Fields <johnny_raiden@hotmail.com> wrote:
> >From: Vincent Kwok <hahavincent@yahoo.com>
>
> >I've decided to glorify the world of gundam by
> writing
> >a topic on it. I really need all the info you guys
> can
> >give me on the development and physics behind
> anything
> >you can find on mobile suits. Or any homepages
> which
> >can give me info are helpful.
> >
> >I'm planning to write a sort of timeline (but about
> 20
> >pages long) for Gundams, including as much physics
> as
> >I can gather. Anything will do - from beam sabers,
> >shields, anti gravs, power outputs and fuel,
> >materials... NT weapons~! And preferably if you can
> >give me a brief history on how/when it was made.
> >
> >Also i've been reading through the past info, and
> i've
> >seen this minovsky system thingy, can someone
> explain
> >what it is exactly?
>
> Ok as some other people have already said, you might
> check out the High Frontier... the best REAL physics
> in Gundam are the space colonies themselves. Things
> you'll want to look up are:
>
> Coriolis Effect (Leaning effect gotten from
> spinning)
> LaGrange Points (Gravity areas where colonies
> reside)
> Hohmann Orbits (Fuel conserving space flight paths)
>

I'd just like to thank everyone for all their help so
far~!! Thank you thank you!!!

but can someone explain if i can find out about the
following stuff in gundam stuff or do i have to go
deep into a physics book or something?

Coriolis Effect (Leaning effect gotten from
spinning)
LaGrange Points (Gravity areas where colonies
reside)
Hohmann Orbits (Fuel conserving space flight paths)
 
VK

=====

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