Nemus (
Thu, 04 Nov 1999 14:17:16 +0100

Very interesting. This is a perfect skill package for RPG like Mekton.

Mark Simmons wrote:
> Amid all the back-and-forth about Char versus Gato versus whomever, I'm
> reminded of a feature I wrote a few years back for the never-published
> second issue of the Gundam fanzine Julie and I were working on. Here's a
> super-digest version...
> In essence, I broke down the ranks of Gundam ace pilots into four
> categories. The premise was that any experienced pilot can kill off
> plebes with little effort, but their tactics for battling other veterans
> were quite distinct. Here are the primary types, each with a cutesy name:
> * Steamrollers are aggressive types who favor in-your-face frontal
> assaults, raining blows on their enemy to keep them off-balance.
> Experienced pilots can almost always dodge a frontal attack, but if you
> keep pressing the attack, sooner or later they might slip up and take a
> hit. Char, for all his acrobatics, basically sticks to this tactic; ZZ's
> Rakan Dakaran, overall a mediocre pilot, gets a lot of mileage out of it.
> * Bushwackers are cunning, devious pilots who eschew easy-to-evade
> frontal attacks in favor of taking potshots from the rear or other blind
> spots. When engaged in a duel, they try to wriggle out of it and drop out
> of the enemy's field of view so that they can come in from another
> direction and catch the foe off-guard. Frequently, bushwackers will
> sacrifice spare weapons as decoys, distracting the enemy so that they can
> ambush them from behind. Amuro Ray and Anavel Gato are masters of this
> technique.
> * Blitzers or snipers are similar to bushwackers, but lack the skill to
> escape a duel. Instead, they hide behind asteroids and colonies, popping
> up to take potshots at their targets, and try to avoid close combat and
> running battles at all costs. Camille Vidan, a textbook example,
> frequently has to be rescued by his sidekicks when he gets stuck in a
> duel and can't get away to launch surprise sniper attacks.
> * Pluggers - for want of a better term - are defensive players, who
> manage to stay calm and collected even under continuing attacks from
> bushwackers or steamrollers. By continually dodging and deflecting enemy
> attacks, they can tie up otherwise dangerous foes in time-wasting
> sparring matches, and may even be able to sneak in the occasional
> counterattack. This tactic is typically the province of secondary
> characters like Emma Sheen and Marbet Fingerhut, but V Gundam hero Usso
> Ebbing also fits the profile.
> So that's my analysis, take it or leave it. As for the specific scenarios
> we've been discussing of late...
> Gato, clearly, is a sneaky bastard just like Amuro. He uses spare
> weapons as decoys, and loves to somersault over his enemy so he can
> attack 'em from behind. As Amuro proves over and over again, these
> tactics are very effective against Char - the Red Comet is prone to
> distraction anyway, so once you become confident enough to weather his
> initial barrage of attacks, it's quite possible to drop out of his field
> of view and then hit him from his blind spot. Gato, like Yazzan Gable, is
> a rotten shot but a master at these sneaky tactics; I'd give him good
> odds of kicking Char's ass.
> Kou Uraki, the talented amateur, tends to stay on the defensive when
> fighting Gato. His saving grace here is his superb reaction speed; every
> time Gato takes a swipe at him, he comes up with a last-minute evasive
> manuever, or sacrifices some part of his Gundam to deflect the blow. This
> pretty much nullifies Gato's efforts to catch him off-guard, since he can
> always save himself at the last second. Against the nonstop in-you-face
> barrage of Char, however, this nervous rookie would probably panic and
> get himself killed.
> Amuro versus Gato would be pretty weird, since they'd both be obsessed
> with squirming away for a surprise attack. I have to wonder whether
> they'd ever finish the fight, or whether it might come down to a
> simultaneous surprise attack where the fastest draw wins...
> -- Mark
> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
> Seek Mark Simmons at <> or <>
> Goriki has an intelligence and grace lacking in all other megamatons!
> Plus, the power to stop steam trains! Goriki is ART!
> -
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Bye, Vincenzo

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