Chris Beilby (firstname.lastname@example.org)
Fri, 22 Oct 1999 06:24:53 GMT
> >something related to kit-bashing: i really prefer the polycap hands
>because they can hold any >weapon properly and not go all wimpy wristed.
>any chance of seeing polycap rubber hands on >1/100 models? (maybe rig a
>1/144 polycap hand onto a 1/100 model?) what about those 1/144 >models
>that include many options for hands and include a polycap hand that doesn't
>really fit into >the forearm? i don't want to try anything funky since i'm
>not sure how to go about it. do i trim >the polycap hand's ball joint and
>fit it into the peg-hole of the forearm? or do i do some surgical >work on
>the forearm and somehow make it able to receive a ball joint?
>Interesting thought, but aren't the polycap 1/144 hands too small for
>1/100? if you want to fit them into the HGUC stuff, I think it possible to
>shave the ball joint to a stick joint and then insert it. lemme experiment
>with one of my extra polycap hands...
Actually, I did this with the polycap hands from my HGUC Guncannon, so that
I could have a open hand to trade out for the Guncannon prior to Jaburo (w/o
the beam rifle) It worked quite nicely, although the hand looks a little
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