Richard Ramos (
Fri, 22 Oct 1999 14:20:12 +0800

>how'd you do that again? if i recall, the only tallgeese 1 & 2 released
were 1/144. the 1/144 parts
>fit to the 1/100 tallgeese 3?

the 1/100 tallgeese3 has option parts to make the mk1 and 2. that's why
the box is so damn big.

>i have to admit (in embarrassment) that the right shoulder hardpoint of my
1/144 tallgeese 3 >broke off as i was doing my durndest to pose that BFG.
(i mean...the bloody thing just snapped!)

That's a common problem with the design. I had the same thing happen to
me. even in the 1/100 kit, it's the same problem.

>i like the tallgeese because it looks so much like a knight in armor. but
i HATE those shoulder >mounted boosters. they should be mounted (fixed) on
the back, not the shoulder verniers! given >the much hyped "killer thrust"
of the'd think the shoulder mounted boosters would >break
off (like the gravity engines of sdf-1, hehehe).

Which reminds me of another observation: the construction of the
connecting points of the shoulder balljoint and the upper arm is FLIMSY in
the 1/100. strengthen with crazy glue to make it solid. As for the
engines...yeah, I agree with you on that...stupid design flaw from my point
of view.

>something related to kit-bashing: i really prefer the polycap hands
because they can hold any >weapon properly and not go all wimpy wristed.
any chance of seeing polycap rubber hands on >1/100 models? (maybe rig a
1/144 polycap hand onto a 1/100 model?) what about those 1/144 >models
that include many options for hands and include a polycap hand that doesn't
really fit into >the forearm? i don't want to try anything funky since i'm
not sure how to go about it. do i trim >the polycap hand's ball joint and
fit it into the peg-hole of the forearm? or do i do some surgical >work on
the forearm and somehow make it able to receive a ball joint?

Interesting thought, but aren't the polycap 1/144 hands too small for
1/100? if you want to fit them into the HGUC stuff, I think it possible to
shave the ball joint to a stick joint and then insert it. lemme experiment
with one of my extra polycap hands...

"Magic is the hand of faith..."

Richard Ramos
Svengali, Artificer and Spellcrafter
(I currently write for - Changing The Way You See
Your City!)

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