Alfred Urrutia (
Wed, 13 Oct 1999 12:01:12 -0700 (PDT)

On Oct 13, 2:50pm, wasted bandwidth discussing:
> Subject: Re: [gundam] Anime VS Cartoons
> In a message dated 10/13/99 1:18:30 PM Central Daylight Time,
> writes:
> <<'s just that damn
> rotoscoping...
> >>
> what exactly is rotoscoping?
> Jason

In traditional animation (anime, cartoons, etc.) it is the tracing of an
actual thing (moving person, animal, etc.) and transferring to animation.
So, you film a guy running then you trace each frame of film so that you're
left with an outline (or more, if you want to trace his actual mouth and
clothes exactly) that you can detail and color and turn it into "animation"
such as a lot of what was in "Lord of the Rings" or those old Saturday
morning cartoons like "Tarzan" and "The Lone Ranger". Cheating, in a
sense, but a good way to get realistic proportions and movements. In cg
a roto is basically a matte made to affect a composite, like rotoing a
guy so that you can place him on top of a new background, etc., but in
cg motion capture fulfills the same function as rotoscoping in traditional
animation, i.e. get an actual thing (man, lion, etc.) to create the


"With performance like that [22.08 sec quarter mile time at 62.6 mph],
 the car could barely out-run the connecting rods falling out of it."
	 - Car Craft mag, on the Olds Diesel 260 V8 ("Top 10 Worst V8s")

Alfred Urrutia - Disney FA - 818.526.3338 - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

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