Chris Beilby (cbeilby@hotmail.com)
Wed, 30 Jun 1999 13:59:15 PDT


>From: "Jae Yang" <gundamfrx87@email.msn.com>
>Reply-To: gundam@aeug.org
>To: <gundam@aeug.org>
>Subject: Re: [gundam] Gundam Online Game
>Date: Wed, 30 Jun 1999 14:04:20 -0400
>
> >Well, I have no experience with MUSHes, but I *am* a MUD coder, and I'm
> >actually in the process of setting up a commercial (non-gundam related)
>mud
> >at the moment. For those who want some technical details, the engine is a
> >custom one (not a PD one), and is skill based with active combat, not
> >autocombat. If there's enough demand, I can make the engine available for
>a
> >Gundam Online game, although it would require modification to simulate MS
> >combat and so on.
> >
> >Let me know if anyone is interested :)
> >
> >Shane.
> >Gundam Imperium: http://side7.gundam.com/gundam9230
>
>
>That would be fantastic! If it won't be too much trouble for you, please
>do.
>One another thing, are you aware of Chucklespace code? If so, they have
>some
>good space coordinate base codes. About the location of the G-Online.... we
>will have to find it though.
>
>
>
>
>-
>Gundam Mailing List Archives are available at http://gundam.aeug.org/
>
>
I've never heard of G Online before. As for Gundam MUSH, we are still
coding it, so we are still set for Admin only Logon right now.

Jae, please contact me offlist at cbeilby@earthlink.net, and I'll get you
more info about it...

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