Chris Beilby (firstname.lastname@example.org)
Wed, 30 Jun 1999 13:59:15 PDT
>From: "Jae Yang" <email@example.com>
>Subject: Re: [gundam] Gundam Online Game
>Date: Wed, 30 Jun 1999 14:04:20 -0400
> >Well, I have no experience with MUSHes, but I *am* a MUD coder, and I'm
> >actually in the process of setting up a commercial (non-gundam related)
> >at the moment. For those who want some technical details, the engine is a
> >custom one (not a PD one), and is skill based with active combat, not
> >autocombat. If there's enough demand, I can make the engine available for
> >Gundam Online game, although it would require modification to simulate MS
> >combat and so on.
> >Let me know if anyone is interested :)
> >Gundam Imperium: http://side7.gundam.com/gundam9230
>That would be fantastic! If it won't be too much trouble for you, please
>One another thing, are you aware of Chucklespace code? If so, they have
>good space coordinate base codes. About the location of the G-Online.... we
>will have to find it though.
>Gundam Mailing List Archives are available at http://gundam.aeug.org/
I've never heard of G Online before. As for Gundam MUSH, we are still
coding it, so we are still set for Admin only Logon right now.
Jae, please contact me offlist at firstname.lastname@example.org, and I'll get you
more info about it...
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