Jae Yang (gundamfrx87@email.msn.com)
Wed, 30 Jun 1999 14:04:20 -0400


>Well, I have no experience with MUSHes, but I *am* a MUD coder, and I'm
>actually in the process of setting up a commercial (non-gundam related) mud
>at the moment. For those who want some technical details, the engine is a
>custom one (not a PD one), and is skill based with active combat, not
>autocombat. If there's enough demand, I can make the engine available for a
>Gundam Online game, although it would require modification to simulate MS
>combat and so on.
>
>Let me know if anyone is interested :)
>
>Shane.
>Gundam Imperium: http://side7.gundam.com/gundam9230

That would be fantastic! If it won't be too much trouble for you, please do.
One another thing, are you aware of Chucklespace code? If so, they have some
good space coordinate base codes. About the location of the G-Online.... we
will have to find it though.

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