Re: [gundam] MUSH Coders needed


Chris Beilby (cbeilby@earthlink.net)
Mon, 29 Mar 1999 21:59:15 -0800


Operator7g - Michael Ip wrote:

> Chris Beilby wrote:
>
> > I am currently looking for someone with some experience in MUSH coding,
> > to help me construct a new MUSH based on Mobile Suit Gundam. If you are
> > interested, please email me off list.
>
> one of my University colleagues has his own MUD (FL, I don't know if you
> have played it), but he's kinda (more like very) busy with his thesis at the
> moment, and among other things, his own MUD and playing a graphical MUD
> called Ultima Online :) Anyway, I could ask him if he is interested when he
> is free...
>
> >
> >
> > You should be experienced in MUSH code, and familiarity with Gundam,
> > Mekton, And/or Fuzion is a definite plus.
>
> That he will not have, but atleast I wil be there for some direct persoanl
> communications :)
>
> --
> yeah yeah, my spelling sucks, so what?
>
> Michael Ip
> reika@clear.net.nz
> http://www.geocities.com/Tokyo/Gulf/8013/
>
> -
> Gundam Mailing List Archives are available at http://gundam.aeug.org/

  Thanks, Michael. But if he plays MUDs as opposed to MUSHes, he might not be
able to help. The languages have changed significantly between the two...

-
Gundam Mailing List Archives are available at http://gundam.aeug.org/



This archive was generated by hypermail 2.0b3 on Tue Mar 30 1999 - 15:03:56 JST