Re: [gundam] Gundam Tabletop Game


Mark Simmons (scorpio@best.com)
Mon, 22 Mar 1999 17:49:30 -0800


Chien Ting Chin writes,

>These all sound good, but no one has mention ammo limitation? In the
>anime, the limits on ammo is a pretty important tactical consideration.
>
>It would make a much more interesting game if you are often (but not
>always) forced to keep a Musai or Salamis around for pit stops. Makes for
>the possibilty of neutralizing a whole squadron of MS's by killing the
>mother ship. Or a few well-supplied newbies can take down a depleted ace.

  Giren's Greed handles this by treating ammo and propellant as a single
"resources" stat, which is depleted slightly by movement and dramatically
by combat. A few rounds of battle, and your mobile suits have to go
scampering back to their mothership...

-- Mark

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Mark Simmons <mailto:scorpio@best.com>
MacAddict: the magazine! <http://www.macaddict.com/>
Gundam: the Project! <http://gundam.anime.net/>
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