CCA 4 PSX sucks (was Re: Char's Gundam!)


Edward Ju (gundam@loop.com)
Sat, 30 Jan 1999 01:00:32 -0800


>It was "Ambision of GHIREN" (I'm still getting used to this split keyboard).

You will get used to it and begin to wonder how you ever put up with the
conventional keyboard at all.

Speaking of games, I am pretty surprised no one's bitched about the CCA
game for PlayStation. Did someone say this was an IMPROVED engine of
Zeta Gundam for the PSX? HELLO? How was this improved in any way?

- smaller mechas (than Zeta Gundam)
- horrible slowdown, esp. when you fight Quess' MA
- polygon popup galore, they make even the 1st generation PSX games look good
- lame "new" cel artwork, it's really hit-and-miss, some were halfway decent
  but some were just downright BAD, an amateur could have drawn better!!!
- no redbook audio and the BGM sounded more like SFC type of synthesized
  videogame music!
- damaged MS magically regains all limbs and parts in the interlude that
  plays after you clear a stage
- butt-ugly explosion "effects" (using the term too generously here) that
  made the transparent balls in the original Toshinden look like such
  technical achievement!
- ugly 3D models, the MS-06S takes the cake. Even the papercraft model looked
  closer to the real thing than what they threw in their! Argh! It's a
  disgrace and a total insult to Char!
- no MSM-07S Char's Zugock. And this is a game about the battles between
  Amuro and Char? How hard is it to tweak the engine for one level so they
  can duke it out in the caverns or just underwater?

This game was obviously rushed to the market without even going through QA.
I've seen betas that play better than this. Fans just eat anything Gundam up,
and once again Bandai is laughing all the way to the bank...

Eddie

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This archive was generated by hypermail 2.0b3 on Sat Jan 30 1999 - 17:46:52 JST