Re: Transports and MS

A Long Time Ago, In A Galaxy, Far, Far Away.... (
Wed, 13 Jan 1999 16:05:35 -0500

>seconds, for a total acceleration of just 200 meters/second, a fraction
>the typical cruising speed of a mobile suit. A 100-meter catapult with a
>more modest five gees of acceleration, meanwhile, delivers just 100
>meters/second of kickstart.
> All in all, the modest bootstrap effect of such a catapult probably
>serves more to get the mobile suits well clear of the ship than to
>contribute substantially to their cruising speed.

Maybe not to their cruising speed, but definately to their starting
speed. The
catapults act exactly like they do on aircraft carriers, give the GMs
starting acceleration that they don't have to use as much fuel for that
initial boost.

Linwood Foster,   The_Sentinel@Gundam.Com
3 of 10, Rec.Games.Mecha Moderation Team
10th Lyran Guards, The Revenants.

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